added a park interface
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d3ac836657
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3e594b946d
23
Customer.cpp
23
Customer.cpp
@ -9,13 +9,12 @@ Customer::Customer(string name_, string password_, Vehicle_type vehicle_)
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Customer::Customer(int id_, string name_, string password_,
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Customer::Customer(int id_, string name_, string password_,
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Vehicle_type vehicle_, vector<Park_time> instances)
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Vehicle_type vehicle_, vector<Park_time> instances)
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:id{id_},
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: id{id_},
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name{name_},
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name{name_},
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password{password_},
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password{password_},
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vehicle{vehicle_},
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vehicle{vehicle_},
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park_instances{instances} {}
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park_instances{instances} {}
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// clock in/out methods
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// clock in/out methods
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// ====================================================================================
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// ====================================================================================
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/*
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/*
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@ -31,6 +30,24 @@ void Customer::clock_out(int s_id) {
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park_instances[park_instances.size() - 1].clock_out(id, s_id);
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park_instances[park_instances.size() - 1].clock_out(id, s_id);
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}
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}
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bool Customer::parked() {
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if (!park_instances.size()){
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return false;
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}
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if ((park_instances[park_instances.size() - 1].duration)) {
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// if duration of the last parktime == 0, meaning
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// that the customer has not clocked out
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return false;
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}
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else {
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return true;
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}
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}
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int Customer::parked_at(){
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return park_instances[park_instances.size() - 1].spot_id;
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}
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// report gen
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// report gen
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void Customer::gen_monthly() {
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void Customer::gen_monthly() {
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cout << "NAME: " << name << "\n";
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cout << "NAME: " << name << "\n";
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@ -83,5 +100,3 @@ int Customer::auto_increment_db() {
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max_id.reset();
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max_id.reset();
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return id;
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return id;
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}
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}
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103
Interface.cpp
103
Interface.cpp
@ -1,30 +1,9 @@
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#include "headers/Interface.h"
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#include "headers/Interface.h"
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void interface_member() {
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// I added it to pass spots, because the parking options need it to check where
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int id;
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// is free parking_spots is declared in main, and if i declare it
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string password;
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cout << "\nPlease input id:";
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cin >> id;
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Customer c = query_customer_with_id(id);
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cout << "\nPlease input password:";
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cin >> password;
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while (!(verify_password(c.password, password))){
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cout << "ERROR: wrong password. Please retype your password \n";
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cin >> password;
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}
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cout << "Logged in succesfully\n";
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// if (verify_password(c.password, password)) {
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void interface(vector<Park_spot>& spots) {
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// cout << "\nLogged in successfully.";
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// } else {
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// cout
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// << "Error, id and password combination not found, please try again.";
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// }
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}
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void interface_admin() {}
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void interface() {
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int selector;
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int selector;
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cout << "\nHello and welcome to the parking spot! Please select a suitable "
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cout << "\nHello and welcome to the parking spot! Please select a suitable "
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"option:";
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"option:";
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@ -33,8 +12,80 @@ void interface() {
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cin >> selector;
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cin >> selector;
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switch (selector) {
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switch (selector) {
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case 1:
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case 1:
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interface_member();
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interface_member(spots);
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case 2:
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case 2:
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interface_admin();
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interface_admin(spots);
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}
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}
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void interface_member(vector<Park_spot>& spots) {
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int id;
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string password;
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cout << "\nPlease input id:";
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cin >> id;
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Customer c = query_customer_with_id(id);
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cout << "\nPlease input password:";
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cin >> password;
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while (!(verify_password(c.password, password))) {
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cout << "ERROR: wrong password. Please retype your password \n";
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cin >> password;
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}
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cout << "Logged in succesfully\n";
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cout << "select an option\n [1] Parking options\n[2]other";
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int option;
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cin >> option;
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switch (option) {
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case 1: {
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park(c, spots);
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}
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case 2: {
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// other thing you want to add
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break;
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}
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default:
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break;
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}
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}
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void interface_admin(vector<Park_spot>& spots) {}
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// --------- individual things.
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void park(Customer& c, vector<Park_spot>& spots) {
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cout << "You have selected parking option";
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if (!(c.parked())) {
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cout << "The following spots[which can fit your vehicle] are "
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"available: ";
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for (Park_spot i : spots) {
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if (i.v_type == c.vehicle) {
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cout << i.id << ", ";
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}
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}
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cout << "where do you want to park?";
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int parkid;
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cin >> parkid;
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for (Park_spot& i : spots) {
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if (i.id == parkid) {
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i.clock(c);
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cout << "You have parked sucessfully";
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}
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}
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} else {
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cout
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<< "You are parked at spot " << c.parked_at()
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<< ", do you want to clock out?\n enter [1] for yes and [0] for no";
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int answer = 0;
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cin >> answer;
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if (answer) {
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query_parkspot_with_id(c.parked_at(), spots).clock(c);
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cout << "You have sucessfully clocked out.";
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} else {
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cout << "OK, have a nice day";
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}
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}
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}
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}
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}
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@ -113,3 +113,17 @@ int Park_time::auto_increment_db() {
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max_id.reset();
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max_id.reset();
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return id;
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return id;
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}
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}
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//------------------ test function to help test this
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void Wait(int sec)
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{
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/*
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a wait function where 1 sec represents 1 hour irl. It has been used for testing
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purposes mostly. TODO: Needs to be removed at completion of project, or seperated in a test
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cpp/header
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*/
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std::this_thread::sleep_for(seconds{sec});
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}
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10
Query.cpp
10
Query.cpp
@ -75,6 +75,16 @@ Customer query_customer_with_id(int id) {
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}
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}
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}
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}
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//-------------------------------
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Park_spot query_parkspot_with_id(int id, vector<Park_spot>& parkspots){
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for (Park_spot& i : parkspots){
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if (i.id == id){
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return i;
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}
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}
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}
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// -------------- paroking spots
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// -------------- paroking spots
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@ -43,6 +43,8 @@ class Customer {
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vector<Park_time> instances);
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vector<Park_time> instances);
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void clock_in(int s_id);
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void clock_in(int s_id);
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void clock_out(int s_id);
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void clock_out(int s_id);
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bool parked();
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int parked_at();
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void update_db();
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void update_db();
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void delete_db();
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void delete_db();
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@ -4,6 +4,9 @@
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using std::cin;
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using std::cin;
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void interface();
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void interface_member();
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void interface_admin();
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void interface(vector<Park_spot>& spots);
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void interface_member(vector<Park_spot>& spots);
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void interface_admin(vector<Park_spot>& spots);
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void park(Customer& c, vector<Park_spot>& spots);
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@ -5,6 +5,7 @@
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#include "data.h"
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#include "data.h"
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#include <chrono>
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#include <chrono>
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#include <thread>
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#include <ctime>
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#include <ctime>
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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@ -63,4 +64,8 @@ class Park_time {
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int start_to_int(); // helper
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int start_to_int(); // helper
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};
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};
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//test funciton
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void Wait(int sec);
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#endif // Park_time
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#endif // Park_time
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@ -57,4 +57,7 @@ Customer query_customer_with_id(int id);
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vector<Park_spot> populate_spots();
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vector<Park_spot> populate_spots();
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Park_spot query_parkspot_with_id(int id, vector<Park_spot>& parkspots);
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#endif // CUSTOMER_H
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#endif // CUSTOMER_H
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25
main.cpp
25
main.cpp
@ -1,9 +1,7 @@
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#include "headers/Interface.h"
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#include "headers/Interface.h"
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#include <thread>
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using namespace std::chrono;
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/*
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/*
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Code structure is like this:
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Code structure is like this:
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@ -44,37 +42,16 @@ headers. Explanations of how the member functions work(Or how I intended for
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them to work) are in the respective .cpp files. void Wait(int sec)
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them to work) are in the respective .cpp files. void Wait(int sec)
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*/
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*/
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void Wait(int sec)
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{
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/*
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a wait function where 1 sec represents 1 hour irl. It has been used for testing
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purposes mostly.
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TODO: Needs to be removed at completion of project, or seperated in a test
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cpp/header
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*/
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std::this_thread::sleep_for(seconds{sec});
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}
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static vector<Park_spot> parking_spots = populate_spots();
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static vector<Park_spot> parking_spots = populate_spots();
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// this queries the db for all the saved parking_spots and initializes them
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// this queries the db for all the saved parking_spots and initializes them
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static vector<Customer> park_customers;
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static vector<Customer> park_customers;
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/*
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This was meant for an older implementation. park_time objects used to store
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pointers to customers and in order to not get dangling pointers(dangerous!) I
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had to have a way to store the customers the pointer pointed to so they didn't
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get destroyed prematurely(I could've used the lower-level, more dangerous new,
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or worse, malloc, but that's ugly).
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For now, it's just here in case you want an easy way to store customers.
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*/
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int main() {
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int main() {
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// state of db:
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// state of db:
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// er zijn 10 parkspots, 5 met biketype en 5 met pickup type
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// er zijn 10 parkspots, 5 met biketype en 5 met pickup type
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// er is een customer met id 1(testcustomer) met password "password"
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// er is een customer met id 1(testcustomer) met password "password"
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interface();
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interface(parking_spots);
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}
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}
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