41 Commits

Author SHA1 Message Date
2ab5be430f added pspots and ptimes 2019-07-20 23:24:37 -03:00
ca8b361ce5 Population and minor changes 2019-07-19 22:03:59 -03:00
cd2f723a04 implementation of admin added, animation commented out for faster testing and while loop added with exit in main() 2019-07-17 22:30:47 -03:00
0c06192f81 while loop in admin and exit 2019-07-17 10:26:22 -03:00
3eb00a0da9 Merge branch 'animation'
Adding animation, 2n try
2019-07-12 11:43:00 -03:00
1aa6a67ebc Merge branch 'animation' of AP-CT/Parkmanne into master 2019-07-10 11:57:30 +00:00
574092db34 Animation added 2019-07-08 20:46:19 -03:00
95b54f54ea Merge branch 'interface' of AP-CT/Parkmanne into master 2019-07-08 22:25:48 +00:00
ab5c685963 Changed minimum from 3.11 to 3.10, talking about cmake 2019-07-08 18:53:10 -03:00
5e2b91fda6 fixed buffer thing in input 2019-07-08 18:31:10 -03:00
312a27521c added telephone support 2019-07-08 17:57:09 -03:00
88b718105b Added some admin options 2019-07-07 15:15:51 -03:00
f5c18d27f3 Merge branch 'interface' of AP-CT/Parkmanne into master 2019-07-06 16:33:18 +00:00
3e594b946d added a park interface 2019-07-06 13:32:00 -03:00
d3ac836657 ammend parkspot to include vehicletype 2019-07-06 12:14:18 -03:00
70fcbc274b Fixing some stuff 2019-07-06 11:52:01 -03:00
01eb2d50a5 Added include graph 2019-07-02 15:56:10 -03:00
e3451369e6 Documentation added 2019-07-02 15:40:37 -03:00
99e509aa03 Documentation underway 2019-07-02 14:53:45 -03:00
f41ccf5257 idk this works for me I guess 2019-07-01 22:38:06 -03:00
5ff6670b3c working, but confused 2019-07-01 22:11:46 -03:00
9ae95aef1c almost done 2019-07-01 21:51:23 -03:00
601f6c92bc so far, still working 2019-07-01 21:18:52 -03:00
cf1cfdfd79 so far, working 2019-07-01 20:42:41 -03:00
5fa84e866f almost all internals done after i fix segfault 2019-07-01 14:23:15 -03:00
450ffc9588 WIP query functs 2019-07-01 11:04:35 -03:00
5f4a09d018 Merge branch 'sqlitecpp' of AP-CT/Parkmanne into master 2019-06-30 18:34:59 +00:00
431b22a102 Merge branch 'master' into sqlitecpp 2019-06-30 15:33:52 -03:00
96bce5d3f6 for merge resolution 2019-06-30 15:33:15 -03:00
db78ecd9cc Found cryptography library that was very easy to install.
Have hashing and verification functs ready.
2019-06-30 14:49:20 -03:00
0674aacbeb Merge branch 'refactor' of AP-CT/Parkmanne into sqlitecpp 2019-06-30 13:12:37 +00:00
c5763ed826 small bugfix 2019-06-30 05:32:01 -03:00
bf17b82c2e Added constructors to construct from db info
This is in no way finished. CHECK TODOs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-06-30 00:37:18 -03:00
085cd5af08 heavily simplified imports and using directives 2019-06-29 23:22:58 -03:00
97ed3150ec can save to db 2019-06-29 22:48:49 -03:00
c058783a11 ALL objects can be saved to db now 2019-06-29 22:30:47 -03:00
0eee67d3d9 park time can be saved to db now 2019-06-29 21:50:36 -03:00
a606119626 WIP refractoring 2019-06-29 19:59:48 -03:00
79af252d8a CMakeLists.txt
for easy building
2019-06-29 18:43:56 +00:00
8160f84e20 db 2019-06-29 15:23:38 -03:00
85ba50c5d6 ?? 2019-06-26 22:20:06 -03:00
28 changed files with 1272 additions and 398 deletions

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@ -1,12 +1,22 @@
BasedOnStyle: LLVM BasedOnStyle: LLVM
IndentWidth: 4 IndentWidth: 4
#-------------
#--- cpp
Language: Cpp Language: Cpp
PointerAlignment: Left PointerAlignment: Left
ColumnLimit: 120 ColumnLimit: 100
AllowAllArgumentsOnNextLine: true AlignAfterOpenBracket: Align
BreakConstructorInitializersStyle : BCIS_AfterColon AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: false
AllowShortCaseLabelsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
BinPackArguments: false
BreakConstructorInitializers: BeforeColon
ConstructorInitializerAllOnOneLineOrOnePerLine: true ConstructorInitializerAllOnOneLineOrOnePerLine: true
Cpp11BracedListStyle: true Cpp11BracedListStyle: true
IncludeBlocks: Regroup
#---

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@ -1,32 +1,54 @@
cmake_minimum_required(VERSION 3.14)
project(park)
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 11) project(park)
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/thirdparty/SQLiteCpp)
set(CMAKE_CXX_STANDARD 11)
include_directories( add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/thirdparty/SQLiteCpp)
${CMAKE_CURRENT_LIST_DIR}/thirdparty/SQLiteCpp/include
) include_directories(
${CMAKE_CURRENT_LIST_DIR}/thirdparty/SQLiteCpp/include
)
add_executable(park main.cpp data.cpp headers/data.h Customer.cpp headers/Customer.h Park_spot.cpp headers/Park_spot.h Park_time.cpp headers/Park_time.h)
add_executable(park
main.cpp
if (UNIX) data.cpp
target_link_libraries(park headers/data.h
SQLiteCpp encrypt.cpp
sqlite3 headers/encrypt.h
pthread
dl Customer.cpp
) headers/Customer.h
elseif (MSYS OR MINGW) Park_spot.cpp
target_link_libraries(park headers/Park_spot.h
SQLiteCpp Park_time.cpp
sqlite3 headers/Park_time.h
pthread Query.cpp
ssp headers/Query.h
) Interface.cpp
endif() headers/Interface.h
)
if (UNIX)
target_link_libraries(park
SQLiteCpp
sqlite3
pthread
dl
sodium
)
elseif (MSYS OR MINGW)
target_link_libraries(park
SQLiteCpp
sqlite3
pthread
ssp
libsodium
)
endif()

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@ -1,100 +1,101 @@
#include "headers/Customer.h" #include "headers/Customer.h"
#include <iostream>
// constructors // constructors
Customer::Customer(string name_, Verhicle_type verhicle_, SQLite::Database& db): Customer::Customer(string name_, string password_, Vehicle_type vehicle_, string telephone_, int role_)
name{name_}, verhicle{verhicle_}, : id{auto_increment_db() + 1},
card_code{gen_cardcode()} name{name_},
{ password{hash_password(password_)},
id = auto_increment_db(db) + 1; vehicle{vehicle_},
save_db(db); telephone{telephone_},
} role{role_} {
save_db();
Customer::Customer(int id_, string name_, string card_code_, Verhicle_type verhicle_, vector<Park_time> instances) }
: name{name_},
card_code{card_code_}, Customer::Customer(int id_, string name_, string password_, Vehicle_type vehicle_,
verhicle{verhicle_}, vector<Park_time> instances, string telephone_)
park_instances{instances} : id{id_},
{ name{name_},
password{password_},
} vehicle{vehicle_},
park_instances{instances},
telephone{telephone_} {}
// clock methods ==================================================================================== // clock in/out methods
/* // ====================================================================================
creert een park_time object met start time= nu, en voegt t toe aan een vector. /*
*/ Create a p_time object with start=now and adds to vector
void Customer::clock_in(int s_id) { */
Park_time pt{id, s_id}; void Customer::clock_in(int s_id) {
park_instances.push_back(pt); Park_time pt{id, s_id};
} park_instances.push_back(pt);
}
// edit de laatste park_time obj in de vector zodat de end_time = now.
void Customer::clock_out(int s_id) { park_instances[park_instances.size() - 1].clock_out(id, s_id); } // edit last p_time object so end=now
void Customer::clock_out(int s_id) {
// report gen park_instances[park_instances.size() - 1].clock_out(id, s_id);
void Customer::gen_monthly() { }
std::cout << "NAME: " << name << " card code: " << card_code << "\n";
std::cout << "-------------------------------------------------\n"; bool Customer::parked() {
for (auto& i : park_instances) { if (!park_instances.size()) {
// TODO: need some logic to only include from this month return false;
std::cout << i; }
} if ((park_instances[park_instances.size() - 1].duration)) {
std::cout << "-------------------------------------------------\n\n"; // if duration of the last parktime == 0, meaning
} // that the customer has not clocked out
return false;
//================================================================================================ } else {
// functions that interact with the database return true;
}
void Customer::save_db(SQLite::Database& database) { }
string statement{"insert into Customer values (, '', '', );"};
// after ( = 28) int Customer::parked_at() { return park_instances[park_instances.size() - 1].spot_id; }
statement.insert(38, std::to_string(int(verhicle)));
statement.insert(36, card_code); //================================================================================================
statement.insert(32, name); // functions that interact with the database
statement.insert(29, "null");
SQLite::Transaction transaction(database); void Customer::save_db() {
database.exec(statement); string statement{"insert into Customer values (, '', '', ,'', );"};
transaction.commit(); // after ( = 28)
} statement.insert(43, to_string(role));
statement.insert(41, telephone);
void Customer::update_db(SQLite::Database& database) { statement.insert(38, to_string(int(vehicle)));
string statement = "UPDATE Customer SET name = \"\", card_code = \"\" where id = '';"; statement.insert(36, password);
statement.insert(58, std::to_string(id)); statement.insert(32, name);
statement.insert(44, card_code); statement.insert(29, to_string(id));
statement.insert(28, name); // cout << statement;
// std::cout << statement; TODO: set some logging here SQLite::Transaction transaction(data::db);
database.exec(statement); data::db.exec(statement);
} transaction.commit();
}
void Customer::delete_db(SQLite::Database& database) {
string statement = "delete from Customer where id= ;"; void Customer::update_db() {
statement.insert(statement.length() - 2, std::to_string(id)); string statement =
// std::cout << statement; "UPDATE Customer SET name = '', password = '', "
SQLite::Transaction transaction(database); "vehicle = '', telephone = '', role = '' where id = '';";
database.exec(statement); statement.insert(89, to_string(id));
transaction.commit(); statement.insert(84, to_string(role));
} statement.insert(73, telephone);
statement.insert(57, to_string(int(vehicle)));
int Customer::auto_increment_db(SQLite::Database& database) { statement.insert(43, password);
SQLite::Statement max_id(database, "select max(id) from Customer;"); statement.insert(28, name);
int id = 0; // cout << statement;
max_id.executeStep(); data::db.exec(statement);
id = max_id.getColumn(0); }
max_id.reset();
return id; void Customer::delete_db() {
} string statement = "delete from Customer where id= ;";
statement.insert(statement.length() - 2, to_string(id));
// random helpers============================================================= SQLite::Transaction transaction(data::db);
std::mt19937 mt(time(0)); data::db.exec(statement);
std::uniform_int_distribution<int> dist(65, 127); transaction.commit();
}
string Customer::gen_cardcode() {
string code; int Customer::auto_increment_db() {
for (int i = 0; i < 20; i++) { SQLite::Statement max_id(data::db, "select max(id) from Customer;");
char letter = char(dist(mt)); int id = 0;
code += letter; max_id.executeStep();
} id = max_id.getColumn(0);
return code; max_id.reset();
} return id;
}

275
Interface.cpp Normal file
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@ -0,0 +1,275 @@
#include "headers/Interface.h"
#include <stdlib.h>
#include <synchapi.h>
// I added it to pass spots, because the parking options need it to check where
// is free parking_spots is declared in main, and if i declare it
// liberal use of
// cin.ignore(10000, '\n');
// so it skips to the next newline, in essence clearing the cin buffer
void update_information(Customer& c);//temp declaration of independence
void interface(vector<Park_spot>& spots) {
/*
string introduction = "P A R K M A N N E"; //logo animation, disable during testing
text_animation(introduction, 50);
*/
__label__ begin;
begin:
cout << "\nWelcome to the parking system. Please login..";
int id;
string password;
cout << "\nEnter your id: ";
cin >> id;
cin.ignore(10000, '\n');
Customer c = query_customer_with_id(id);
cout << "\nEnter your password: ";
std::getline(cin, password);
while (!(verify_password(c.password, password))) {
cout << "ERROR: wrong password. Please retype your password or type [exit] to exit:\n";
std::getline(cin, password);
if (password=="exit") {goto begin;}
}
if(query_role_customer(id)==1){
interface_admin(spots);
} else if(query_role_customer(id)==0){
interface_member(spots, c);
} else {
cout << "ERROR ROLE_INVALID..";
}
}
void interface_member(vector<Park_spot>& spots,Customer& c) {
__label__ exit,begin ;
begin:
cout << "Logged in succesfully as "<<c.name<<"\n";
cout << "Please select an option\n[1] Parking options\n[2]Monthly report\n[3]Edit information\n[4]Exit\n";
int option;
cin >> option;
cin.ignore(10000, '\n');
switch (option) {
case 1:
park(c, spots);
break;
case 2:
cout << "Has not been implemented yet\n";
break;
case 3:
update_information(c);
break;
case 4:
goto exit;
break;
default:
break;
}
cout<<"\n[1]Return or [2]Log out?\n";
//cin.ignore(10000, '\n');
cin>>option;
if(option==1)goto begin;
exit:
cout<<"Logging out...";
Sleep(3000);//testing wait synchapi header
system ("CLS");//testing clear screen , stdlib header
}
void interface_admin(vector<Park_spot>& spots) {
__label__ begin,exit;
begin:
Sleep(1000);
system("CLS");
cout << "Welcome to the admin interface. It is not completely ready yet.\n";
cout << "[1] See monthly report of ALL parking spots\n";
cout << "[2] See weekly report of ALL parking spots\n";
cout << "[3] See monthly report of a specific parking spot\n";
cout << "[4] See weekly report of a specific parking spot\n";
cout << "[5] See current status of parking spots\n";
cout << "[6] Make new customer\n";
cout << "[7] Make new admin\n";
cout << "[8] Make new parking spot\n";
cout << "[9] Exit\n";
cout << "option[1-9]:";
int option;
cin >> option;
cin.ignore(10000, '\n');
switch (option) {
case 1: {
reports_from_allparkspots();
break;
}
case 2: {
reports_from_allparkspots(true);
break;
}
case 3: {
cout << "Which parking spot would you like a report on?\nID:";
int spotid;
cin >> spotid;
cin.ignore(10000, '\n');
reports_from_parkspot(spotid);
break;
}
case 4: {
cout << "Which parking spot would you like a report on?\nID:";
int spotid;
cin >> spotid;
cin.ignore(10000, '\n');
reports_from_parkspot(spotid, true);
break;
}
case 5: {
current_status_parkspots(spots);
break;
}
case 6: {
new_customer();
break;
}
case 7: {
new_admin();
}
case 8: {
new_parkspot(spots);
break;
}
case 9: {
goto exit;
break;
}
default:
break;
}
cout<<"\n[1]Return or [2]Log out?\n";
cin.ignore(10000, '\n');
cin>>option;
if(option==1)goto begin;
exit:
cout<<"Logging out...";
Sleep(3000);
system("CLS");
}
// --------- individual things.
void park(Customer& c, vector<Park_spot>& spots) {
cout << "You have selected parking option";
if (!(c.parked())) {
cout << "The following spots[which can fit your vehicle] are "
"available: \n";
for (Park_spot i : spots) {
if ((i.v_type == c.vehicle)&(i.taken==false)) {
cout << i.id << ", ";
}
}
cout << "where do you want to park?";
int parkid;
cin >> parkid;
cin.ignore(10000, '\n');
for (Park_spot& i : spots) {
if (i.id == parkid) {
i.clock(c);
cout << "You have parked sucessfully";
}
}
} else {
cout << "You are parked at spot " << c.parked_at()
<< ", do you want to clock out?\n Enter [1] for yes and [0] for no:";
int answer = 0;
cin >> answer;
cin.ignore(10000, '\n');
if (answer) {
query_parkspot_with_id(c.parked_at(), spots).clock(c);
cout << "You have sucessfully clocked out.";
} else {
cout << "OK, have a nice day";
Sleep(3000);
system("CLS");
}
}
}
void new_customer() {
int vtype;
string name;
string password;
string telephone;
int role = 0;
cout << "What's the name of the customer? ";
std::getline(cin, name);
cout << "What's the vehicle type? [1]Twowheeler, [2] Fourwheeler: ";
cin >> vtype;
cin.ignore(10000, '\n');
cout << "What's the telephone number? ";
std::getline(cin, telephone);
cout << "What's the password?";
std::getline(cin, password);
Customer newcustomer{name, password, Vehicle_type(vtype), telephone, role};
cout << "New customer sucessfully created\n";
newcustomer.update_db();
}
void new_admin() {
int vtype = 2; //revision required!
string name;
string password;
string telephone;
int role = 1;
cout << "What's the name of the admin? ";
std::getline(cin, name);
cout << "What's the telephone number? ";
std::getline(cin, telephone);
cout << "What's the password?";
std::getline(cin, password);
Customer newcustomer{name, password, Vehicle_type(vtype), telephone, role};
cout << "New customer sucessfully created\n";
newcustomer.update_db();
}
void new_parkspot(vector<Park_spot>& spots) {
cout << "What type of parking spot? [1] Twowheeler, [2] Fourwheeler: ";
int vtype;
cin >> vtype;
cin.ignore(10000, '\n');
Park_spot newspot{Vehicle_type(vtype)};
spots.push_back(newspot);
cout << "new parking spot sucessfully created.\n";
}
void update_information(Customer& c)//Do not know how to use customer::update_db()
{
string string0; int int0;
std::cout<<"\n fixme pls Input to update name or press 0 to keep name:\n";
std::getline(cin,string0);
//cin.ignore(10000, '\n');
if (string0=="0");
else c.name=string0;
//vehicle type give problem//std::cout<<"\n Input to update vehicle to [1]Two-Wheeler, [2]Four-Wheeler or press [0] to keep vehicle type:\n";
//std::cin>>int0;
//if (int0==0);
//else c.Vehicle_type(int0);
std::cout<<"\n Input to update password or press [0] to keep current password:\n";
std::getline(cin,string0);
if (string0=="0");
else c.password=string0;
//cin.ignore(10000, '\n');
std::cout<<"\n Input to update phone number or press [0] to keep current number:\n";
std::getline(cin,string0);
//cin.ignore(10000, '\n');
if (string0=="0");
else c.telephone=string0;
c.update_db();
}

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@ -1,21 +1,76 @@
#include "headers/Park_spot.h" #include "headers/Park_spot.h"
Park_spot::Park_spot(int id_){ // constructors
parked = nullptr;
id = id_; Park_spot::Park_spot(Vehicle_type v_type_)
taken = false; : parked_customer{0}, id{auto_increment_db() + 1}, taken{false}, v_type{v_type_} {
save_db();
} }
// clock in en out, calls de juist(in/out) van de customer aan de hand van internal state van taken Park_spot::Park_spot(int id_, bool taken_, int parked, Vehicle_type v_type_)
void Park_spot::clock(Customer* c_customer){ : parked_customer{parked},
if (!taken){ id{id_},
parked = c_customer; v_type{v_type_},
taken{taken_} // TODO: think about how init parked?
{}
// clock in en out, calls de juist(in/out) van de customer aan de hand van
// internal state van taken
void Park_spot::clock(Customer& c_customer) {
if (!taken) {
parked_customer = c_customer.id;
taken = true; taken = true;
parked->clock_in(id); c_customer.clock_in(id);
} update_db();
else{ } else {
taken = false; taken = false;
parked->clock_out(id); c_customer.clock_out(id);
parked = nullptr; parked_customer = 0;
update_db();
} }
} }
// --------------------- db functs
void Park_spot::update_db() {
string statement = "UPDATE Park_spot SET taken = '', customer_id = '' where id = '';";
statement.insert(63, to_string(id));
if (taken) {
statement.insert(49, to_string(parked_customer));
statement.insert(30, "1");
} else {
statement.insert(49, "NULL");
statement.insert(30, "0");
}
data::db.exec(statement);
}
void Park_spot::save_db() {
//(int id, bool taken, int customer_id)
string statement{"insert into Park_spot values ( , , , );"};
// after ( = 28)
statement.insert(36, to_string(int(v_type)));
statement.insert(34, "NULL");
statement.insert(32, "0");
statement.insert(30, to_string(id));
SQLite::Transaction transaction(data::db);
data::db.exec(statement);
transaction.commit();
}
void Park_spot::delete_db() {
string statement = "delete from Park_spot where id= ;";
statement.insert(statement.length() - 2, to_string(id));
SQLite::Transaction transaction(data::db);
data::db.exec(statement);
transaction.commit();
}
int Park_spot::auto_increment_db() {
SQLite::Statement max_id(data::db, "select max(id) from Park_spot;");
int id = 0;
max_id.executeStep();
id = max_id.getColumn(0);
max_id.reset();
return id;
}

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@ -1,45 +1,134 @@
#include"headers/Park_time.h" #include "headers/Park_time.h"
#include <iostream>
#include <ctime>
/*
initializes everything, id is auto incremented from what's stored in the db.
inmediately saves to db upon creation.
Also, this weird syntax is called an initializer list, and is the preffered
method of how to initialize members. It has a measurable performance increase
because it uses move semantics instead of copy semantics.
https://www.geeksforgeeks.org/when-do-we-use-initializer-list-in-c/
*/
Park_time::Park_time(int c_id, int s_id) Park_time::Park_time(int c_id, int s_id)
: customer_id { c_id } : customer_id{c_id},
, spot_id { s_id } spot_id{s_id},
, duration { 0 } duration{0},
, start { high_resolution_clock::now() } start{high_resolution_clock::now()},
{ id{auto_increment_db() + 1} {
save_db();
}
/*
this one initializes with data from the database. should probably only be used in the query
functions.
*/
Park_time::Park_time(int id_, int customer_id_, int spot_id_, int start_, int duration_)
: id{id_}, customer_id{customer_id_}, spot_id{spot_id_}, duration{duration_} {
start = time_point<system_clock>(seconds(start_));
end = time_point<system_clock>(seconds(start_ + duration_));
} }
void Park_time::clock_out(int c_id, int s_id) /*
{ simple checking if customer is clocking out at the right spot.
sets end(time of clocking out) and calculates the duration.
updates the info in the database.
*/
void Park_time::clock_out(int c_id, int s_id) {
if (c_id != customer_id) { if (c_id != customer_id) {
std::cout << "wrong customer id, you are at the wrong location"; cout << "wrong customer id, you are at the wrong location";
return; return;
} }
if (s_id != spot_id) { if (s_id != spot_id) {
std::cout << "Wrong spot id, you're at the wrong location"; cout << "Wrong spot id, you're at the wrong location";
return; return;
} }
if (!duration) { if (!duration) {
end = high_resolution_clock::now(); end = high_resolution_clock::now();
duration = duration_cast<seconds>(end - start).count(); // use mins later duration = duration_cast<seconds>(end - start).count(); // use mins later
update_db();
} else { } else {
std::cout << "Already clocked out. Something is wrong \n"; cout << "Already clocked out. Something is wrong \n";
} }
} }
std::ostream& operator<<(std::ostream& os, const Park_time& pt) {
std::ostream& operator<<(std::ostream& os, const Park_time & pt){
std::time_t start_ = system_clock::to_time_t(pt.start); std::time_t start_ = system_clock::to_time_t(pt.start);
std::time_t end_ = system_clock::to_time_t(pt.end); std::time_t end_ = system_clock::to_time_t(pt.end);
os << "- - - - - - - - - - - - - - - - - - - -\n"; os << "- - - - - - - - - - - - - - - - - - - -\n";
os << "Customer # " << pt.customer_id << "at parking spot " << pt.spot_id << "\n";
os << "Clocked in :" << std::ctime(&start_); os << "Clocked in :" << std::ctime(&start_);
os << "clocked out : " << std::ctime(&end_); os << "clocked out : " << std::ctime(&end_);
os << "duration : " << pt.duration << "\n"; os << "duration : " << pt.duration << "\n";
os << "- - - - - - - - - - - - - - - - - - - -\n"; os << "- - - - - - - - - - - - - - - - - - - -\n";
return os; return os;
} }
// mostly a helper function to ease the conversion from timepoint to int
// for storing in the db
int Park_time::start_to_int() {
auto start_to_epoch = start.time_since_epoch();
auto start_value = duration_cast<seconds>(start_to_epoch);
int start_seconds = start_value.count();
return start_seconds;
}
// db funcs
// -----------------------------------------------------------------------------
void Park_time::save_db() {
/*
this creates a sql statement and then executes it
*/
string statement{"insert into Park_time values ( , , , , , );"};
statement.insert(41, "NULL");
statement.insert(39, "NULL");
statement.insert(37, to_string(start_to_int()));
statement.insert(35, to_string(spot_id));
statement.insert(33, to_string(customer_id));
statement.insert(31, to_string(id));
SQLite::Transaction transaction(data::db);
data::db.exec(statement);
transaction.commit();
}
// same as above
void Park_time::update_db() {
string statement = "UPDATE Park_time SET end = , duration = where id = '';";
statement.insert(53, to_string(id));
statement.insert(40, to_string(duration));
statement.insert(27, to_string(start_to_int() + duration));
data::db.exec(statement);
}
// to get id on first save to db
int Park_time::auto_increment_db() {
SQLite::Statement max_id(data::db, "select max(id) from Park_time;");
int id = 0;
max_id.executeStep();
id = max_id.getColumn(0);
max_id.reset();
return id;
}
//------------------ test function to help test this
void Wait(int sec)
{
/*
a wait function where 1 sec represents 1 hour irl. It has been used for testing
purposes mostly. TODO: Needs to be removed at completion of project, or seperated in a test
cpp/header
*/
std::this_thread::sleep_for(seconds{sec});
}
// text animtion duh
void text_animation(const string& text, unsigned int pause_time)
{
for(const char m:text) // range loop; for each character in string
{
cout << m << flush;
sleep_for(milliseconds(pause_time));
}
}

181
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#include "headers/Query.h"
vector<Park_time> query_parktimes_for_customer(int cid) {
/*
This is needed to initialize the park_instances for the customer constructor
that is supposed to create a customer from data in the db.
This should not be called on on it's own outside query_customer();
*/
vector<Park_time> park_times;
SQLite::Statement query(data::db, "SELECT * FROM Park_time WHERE customer_id = ?;");
query.bind(1, cid);
while (query.executeStep()) {
int id = query.getColumn(0);
int spot_id = query.getColumn(2);
int start = query.getColumn(3);
int duration = query.getColumn(5);
Park_time result{id, cid, spot_id, start, duration};
park_times.push_back(result);
}
query.reset();
return park_times;
}
//--------------------------------------------- customers
vector<Customer> query_customer_with_name(string name) {
/*
We use this instead of plain customers because:
1. no error handling needed here if there are no customers
2. multiple customers could be returned with the same name.
*/
vector<Customer> result;
SQLite::Statement query(data::db,
"SELECT id, name, password, vehicle FROM Customer WHERE name = ?;");
query.bind(1, name);
while (query.executeStep()) {
int id = query.getColumn(0);
string name_ = query.getColumn(1);
string password = query.getColumn(2);
int vehicle = query.getColumn(3); // cast to vehicle
string telephone = query.getColumn(4);
vector<Park_time> park_instances = query_parktimes_for_customer(id);
result.push_back(
Customer{id, name_, password, Vehicle_type(vehicle), park_instances, telephone});
}
return result;
}
Customer query_customer_with_id(int id) {
/* do not call this function if you are not certain a customer with this id
exists.
// the only legitimate caller of this function is query_parkspot_x
// there is no error handling in this function
// for when this function doesn't find the customer with this id !!!!
*/
SQLite::Statement query(data::db, "SELECT * FROM Customer WHERE id = ?;");
query.bind(1, id);
while (query.executeStep()) {
string name = query.getColumn(1);
string password = query.getColumn(2);
int vehicle = query.getColumn(3); // cast to vehicle
string telephone = query.getColumn(4);
vector<Park_time> park_instances = query_parktimes_for_customer(id);
Customer result{id, name, password, Vehicle_type(vehicle), park_instances, telephone};
// DEBUG
// cout << "{" << result.id << "," <<result.password <<"," <<
// int(vehicle) << "}\n";
return result;
}
}
int query_role_customer(int id){
SQLite::Statement query(data::db, "SELECT * FROM Customer WHERE id = ?;");
query.bind(1, id);
while(query.executeStep()){
int role = query.getColumn(5);
return role;
}
}
//------------------------------- parkspot info
Park_spot query_parkspot_with_id(int id, vector<Park_spot>& parkspots) {
for (Park_spot& i : parkspots) {
if (i.id == id) {
return i;
}
}
}
void reports_from_parkspot(int spotid, bool weekly) {
std::time_t t = std::time(0); // get time now
std::tm* now = std::localtime(&t);
if (weekly) {
now->tm_wday = 1;
} else {
now->tm_mday = 1;
}
int s_since_epoch = mktime(now);
vector<Park_time> park_times;
SQLite::Statement query(data::db, "SELECT * FROM Park_time WHERE spot_id = ? AND start > ?;");
query.bind(1, spotid);
query.bind(2, s_since_epoch);
while (query.executeStep()) {
int id = query.getColumn(0);
int cid = query.getColumn(1);
int start = query.getColumn(3);
int duration = query.getColumn(5);
Park_time result{id, cid, spotid, start, duration};
park_times.push_back(result);
}
query.reset();
for (auto i : park_times) {
cout << i;
}
}
void reports_from_allparkspots(bool weekly) {
std::time_t t = std::time(0); // get time now
std::tm* now = std::localtime(&t);
if (weekly) {
now->tm_wday = 1;
} else {
now->tm_mday = 1;
}
int s_since_epoch = mktime(now);
vector<Park_time> park_times;
SQLite::Statement query(data::db, "SELECT * FROM Park_time WHERE start > ?;");
query.bind(1, s_since_epoch);
while (query.executeStep()) {
int id = query.getColumn(0);
int cid = query.getColumn(1);
int spotid = query.getColumn(2);
int start = query.getColumn(3);
int duration = query.getColumn(5);
Park_time result{id, cid, spotid, start, duration};
park_times.push_back(result);
}
query.reset();
for (auto i : park_times) {
cout << i;
}
}
void current_status_parkspots(vector<Park_spot>& spots) {
for (auto& i : spots) {
cout << "---------------------------\n";
cout << "PS #" << i.id << "\n";
cout << "Taken: " << ((i.taken) ? "true" : "false") << "\n";
if (i.taken) {
cout << "Customer#" << i.parked_customer << " parked there\n";
}
}
}
// -------------- paroking spots
// vector<Park_spot> populate_spots(){
// vector<Park_spot> spots;
// SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id >
// 0;");
// // query.bind(1, 2);
// while (query.executeStep()) {
// int id = query.getColumn(0);
// int taken = query.getColumn(1);
// int cid = query.getColumn(2);
// // park_customers.push_back(query_customer_with_id(cid));
// spots.push_back({id, taken, cid});
// }
// return spots;
// }

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@ -1,54 +0,0 @@
# Install script for directory: /home/massive/dev/Parkmanne
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for the subdirectory.
include("/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/cmake_install.cmake")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "/home/massive/dev/Parkmanne/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

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@ -3,11 +3,28 @@
namespace data { namespace data {
SQLite::Database start_db() { SQLite::Database start_db() {
/*
Opens the database, creates it if it can't find the file.
*/
SQLite::Database db("test.db3", SQLite::OPEN_READWRITE | SQLite::OPEN_CREATE); SQLite::Database db("test.db3", SQLite::OPEN_READWRITE | SQLite::OPEN_CREATE);
while (sodium_init() < 0) {
db.exec("create table if not exists Customer (id integer primary key, name text, card_code varchar(20), verhicle int)"); std::cout << "SODIUM NOT WORKING";
db.exec("create table if not exists Park_spot (id integer primary key, taken boolean, customer_id int)"); /*
db.exec("create table if not exists Park_time (id integer primary key, customer_id int, spot_id int, start real, end real, duration real)"); This shouldn't be here, really, but I can't think of a better place
where it runs at least once. This seeds the random generator needed for
salts and other stuff, and needs to be run at least once when working
with any libsodium function.
*/
}
db.exec(
"create table if not exists Customer (id integer primary key, name "
"text, password text, vehicle int, telephone text)");
db.exec(
"create table if not exists Park_spot (id integer primary key, taken "
"int, customer_id int, vehicle_type int)");
db.exec(
"create table if not exists Park_time (id integer primary key, "
"customer_id int, spot_id int, start int, end int, duration int)");
return db; return db;
} }

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encrypt.cpp Normal file
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#include "headers/encrypt.h"
string hash_password(string password) {
/*
Passing strings and converting to char* because I do not want to be forced
to use char * whenever I want to call the function. Low level stuff in the
function, the least possible low level stuff outside.
This uses the password hashing algorithm Argon2 implemented by libsodium.
DO NOT MODIFY memory_limit and cpu_limit after you add customers to the db.
When you do that, the hashed passwords can't be decrypted, and that would be
BAD
*/
const char* password_ = password.c_str();
char hashed_password_[crypto_pwhash_STRBYTES];
int memory_limit = 3.2e+7; // 3.2e7 = 32e6 = 32 mb
int cpu_limit = 1; // this is n_threads
int result =
crypto_pwhash_str(hashed_password_, password_, strlen(password_), cpu_limit, memory_limit);
string hashed_password{hashed_password_};
return hashed_password;
}
bool verify_password(string hashed_password, string unhashed_password) {
/*
this verifies the password. It's encryption magic and don't question it.
*/
const char* password_ = unhashed_password.c_str();
const char* hashed_password_ = hashed_password.c_str();
if (crypto_pwhash_str_verify(hashed_password_, password_, strlen(password_)) != 0) {
return false;
} else {
return true;
}
}

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@ -1,58 +1,61 @@
#ifndef CUSTOMER_H #ifndef CUSTOMER_H
#define CUSTOMER_H #define CUSTOMER_H
#pragma once #pragma once
#include "../thirdparty/SQLiteCpp/include/SQLiteCpp/SQLiteCpp.h"
#include "Park_time.h" #include "Park_time.h"
#include <ctime> #include "data.h"
#include <random>
#include <string>
#include <vector> #include <vector>
using std::string;
using std::vector; using std::vector;
// enum type is basically een manier om categories te representen als een integer in the background, maar om t in code /*
// aan te geven als de actual category. enum classes make it easy to represent categories.
enum class Verhicle_type { So you can use something like Vehicle_type::car instead of 2. but under the
small = 1, hood, it's still an int. This is here so you won't have to have global variables
medium = 2, for these categories, or worse, use magic numbers in the code.
large = 3,
}; */
enum class Vehicle_type { twoweeler = 1, fourweeler = 2 };
/* /*
card code is een randomly generated string moeten zijn, die je bv. op een nfc card zou opslaan en zo zou Customer constructors do the same stuff as all the other constructors.
authenticaten bij je parking spot. We kunnen dit ipv of samen met een password gebruiken. clock_in and out create and modify park_time objects and store them to
clock in en out creeert en compleet een park_time object. Voegt het toe aan een vector. park_instances. Technically, now that we have a working db, we don't need it.
TODO: fix this.
*/ gen_monthly just prints out all the park_time objects in park_instances.
It should (and can safely) be removed, but it's here as a quick example of
report generation It has no logic to speak of that only generates report of
ptime objects of this month.
TODO: remove when have seperate report generation functions.
save, update, delete and auto increment are the same as in park_time.
*/
class Customer { class Customer {
public: public:
Customer(string name_, Verhicle_type verhicle_, SQLite::Database& db);
Customer(int id_, string name_, string card_code_, Verhicle_type verhicle_,
vector<Park_time> instances); // needed to construct from db
// potentially: add a destructor that calls update_db() before being destroyed
int id; int id;
string name; string name;
string card_code; string password;
Vehicle_type vehicle;
string telephone;
int role;
Customer(string name_, string password_, Vehicle_type vehicle_, string telephone_, int role);
Customer(int id_, string name_, string password_, Vehicle_type vehicle_,
vector<Park_time> instances, string telephone_);
void clock_in(int s_id); void clock_in(int s_id);
void clock_out(int s_id); void clock_out(int s_id);
bool parked();
int parked_at();
void update_db(SQLite::Database& database); void update_db();
void delete_db(SQLite::Database& database); void delete_db();
// void gen_weekly(); TODO: this
void gen_monthly();
private: private:
Verhicle_type verhicle;
vector<Park_time> park_instances; vector<Park_time> park_instances;
void save_db();
string gen_cardcode(); int auto_increment_db();
void save_db(SQLite::Database& database);
int auto_increment_db(SQLite::Database& database);
}; };
#endif // CUSTOMER_H #endif // CUSTOMER_H

14
headers/Interface.h Normal file
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#include "Query.h"
using std::cin;
void interface(vector<Park_spot>& spots);
void interface_member(vector<Park_spot>& spots, Customer& c);
void interface_admin(vector<Park_spot>& spots);
void park(Customer& c, vector<Park_spot>& spots);
void new_customer();
void new_admin();
void new_parkspot(vector<Park_spot>& spots);

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@ -1,21 +1,33 @@
#ifndef PARK_SPOT_H
#define PARK_SPOT_H
#pragma once
#include "Customer.h" #include "Customer.h"
/* /*
db representation: db representation:
int id not null int id not null
bool taken not null bool taken not null
int customer_id (null) (many to one, foreign key, whatever) int customer_id (null) (many to one, foreign key, whatever)
Dit representeert een parkeerplaats. Het heeft als internal state alleen dat t bezet is of niet. Dit representeert een parkeerplaats. Het heeft als internal state alleen dat t
bezet is of niet.
*/ */
class Park_spot { class Park_spot {
public: public:
int id; int id;
bool taken; bool taken;
Customer* parked; //TODO: think about memory management int parked_customer;
Park_spot(int id_); Vehicle_type v_type;
void clock(Customer* c_customer);
private: Park_spot(Vehicle_type v_type_);
}; Park_spot(int id_, bool taken_, int parked, Vehicle_type v_type_);
void clock(Customer& c_customer);
private:
void save_db();
void update_db();
void delete_db();
int auto_increment_db();
};
#endif // CUSTOMER_H

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@ -2,42 +2,75 @@
#define PARK_TIME_H #define PARK_TIME_H
#pragma once #pragma once
#include <chrono> #include "data.h"
#include <iostream>
#include <chrono>
#include <ctime>
#include <iostream>
#include <string>
#include <thread>
using namespace std::chrono; using namespace std::chrono;
using std::cout;
using std::flush;
using std::string;
using std::to_string;
using std::this_thread::sleep_for;
using std::chrono::milliseconds;
/* /*
db repr of Park_time
int id (not null, auto increment)
int customer_id (not null) (many to one or something like that)
int spot_id (not null, many to one or something like that)
int duration
datetime start (not null)
datetime end
Dit is gewoon een record van hoe lang, wie en waar iemand parkeert. Basically, een component van
de internal state van customer. Record of who parked at what park_spot and at what time.
public interface-------------------------------------------
The constructors. one for creating new customers, the other one used by the
query functions to construct the object from information stored in the database.
clock_out is the function that gets called from customer.clock_out().
It verifies that the customer is clocking out at the correct parkspot, and saves
the current time of clocking out in end. It also calculates duration so it
doesn't have to be calculated more than once.
operator<< is << overload, can(should) be used for report generation.
// implementation stuff------------------------
start and end are time points representing when someone clocks in and out. they're from the chrono
namespace.
save and update save and update info in the database.
auto_increment pulls the highest id stored in the db, to be used in the constructor.
start_to_int() is used to convert the start timepoint to an integer that can be saved in the
database SQL datetime and chrono datetime don't seem the most compatible.
*/ */
class Park_time { class Park_time {
public: public:
Park_time(int c_id, int s_id);
Park_time(int id_, int customer_id_, int spot_id_, int start_, int duration_);
int id; int id;
int customer_id; int customer_id;
int spot_id; int spot_id;
int duration; int duration;
Park_time(int c_id, int s_id);
void clock_out(int c_id, int s_id);
friend std::ostream& operator<<(std::ostream& os, const Park_time & pt);
private: void clock_out(int c_id, int s_id);
friend std::ostream& operator<<(std::ostream& os, const Park_time& pt);
private:
high_resolution_clock::time_point start; high_resolution_clock::time_point start;
high_resolution_clock::time_point end; high_resolution_clock::time_point end;
//TODO: discuss pros cons of using chrono, ctime, or 3th party lib void save_db();
void update_db();
int auto_increment_db(); // helper
int start_to_int(); // helper
}; };
// test function
void Wait(int sec);
// function that slowly outputs each character one by one
void text_animation(const string& text, unsigned int pause_time);
#endif // Park_time
#endif // Park_time

68
headers/Query.h Normal file
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#ifndef QUERY_H
#define QUERY_H
#pragma once
#include "Park_spot.h"
/*these are the functions that search the database and create objects from it.
query_parktimes_for_customer searches for the parktimes that are needed in
customer initialisaiton. generally, i see no use outside of that.
query_customer_with_name searches for customer data by name.
query_customer_with_id does what the above does, but with id.
populate_spots is used to query for all the park_spots and return them as
objects.
The design desision to use vector<T> instead of <T> is for the following
reasons:
1. some of these can potentially return more than one object. For example, 2
customers who have the same name.
2. I have no clue how many of you have done error handling in c++
(try/catch/finally).
Ya boi is nice and doesn't want to bombard you with more new concepts than needed.
so now you'd do
vector<Customer> test = query_customer_with_name("Testman");
if (!test.size()) {print no customers found, do stuff}
else if (test.size() > 1) { do stuff to get the right one if you only need one
}
instead of
try {
customer test = query_customer_with_name("Testman");
}
catch(someException.probablycalled_not_found) {do_Stuff};
catch(...) {
do stuff
}
finally{
do more stuff
}
3. Ya boi needs to brush up on how to create custom exceptions class, and it will complicate code
furhter.
*/
vector<Park_time> query_parktimes_for_customer(int cid);
vector<Customer> query_customer_with_name(string name);
Customer query_customer_with_id(int id);
vector<Park_spot> populate_spots();
Park_spot query_parkspot_with_id(int id, vector<Park_spot>& parkspots);
int query_role_customer(int id);
void reports_from_parkspot(int spotid, bool weekly = false);
void reports_from_allparkspots(bool weekly = false);
void current_status_parkspots(vector<Park_spot>& spots);
#endif // CUSTOMER_H

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@ -1,6 +1,19 @@
#ifndef DATA_H
#define DATA_H
#pragma once
#include "../thirdparty/SQLiteCpp/include/SQLiteCpp/SQLiteCpp.h" #include "../thirdparty/SQLiteCpp/include/SQLiteCpp/SQLiteCpp.h"
#include "Customer.h" #include "encrypt.h"
namespace data {
SQLite::Database start_db();
} namespace data {
/*
start_db is the function that opens the database, and
if the necesary tables are not there, creates them.
db is the database, and is static to avoid multiple redefinition errors.
*/
SQLite::Database start_db();
static SQLite::Database db = start_db();
} // namespace data
#endif

23
headers/encrypt.h Normal file
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#ifndef ENCRYPT_H
#define ENCRYPT_H
#pragma once
#include <cstring>
#include <iostream>
#include <sodium.h>
#include <string>
using std::string;
/*
hash_password takes the password, and encrypts it. This needs to be done,
because storing passwords in plaintext is BAD!
verify_password takes in a password and the hashed password, and then does magic encryption
stuff(no, not really. It basically hashes the password with the same salt and other parameters) and
to see if the password stored and the given password match.
*/
string hash_password(string password);
bool verify_password(string hashed_password, string unhashed_password);
#endif

101
main.cpp
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@ -1,40 +1,79 @@
#include "headers/Park_spot.h" #include "headers/Interface.h"
#include "headers/data.h"
#include <iostream>
#include <thread> // to make pausing work, not sure if i need chrono, or this, or both
#include <vector>
/* /*
Code strucure like this: Code structure is like this:
class declarations zijn in /headers/class_naam.h, en definitions van de member 1. encrypt.cpp en /header/encrypt.h contain functions to hash passwords and
functs in /class_naam.cpp elke klas in zn eigen file omdat ik incomplete class verify passwords
declarations wilt tegengaan, omdat ik ze niet goed begrijp. En header/source
split om multiple definition errors tegen te gaan.
Park_spot representeert een parkeermeter bij elke parkeer spot. 2. data.cpp and /header/data.h contain the code to start up the database.
Een customer is een customer. Originally, they were supposed to contain all the functions to save to the
Park time is een object die reffereert naar parkspot en customer, basically een database and query from the database. I had trouble doing that, (cyclical
record die zegt dat een customer voor x tijd geparkeert heeft bij spot x, enz. includes) and some other issues. the other issues are gone due to the latest
refactor, but to make it like my original plan is going to take a few hours, and
I have done too much already to want to do more work unless needed.
The functions to save to a database have been integrated in the classes
themself, and unless issues arrise from that I'm not changing that. Functions to
get objects from the database are in Query.cpp en header.
De client clockt in en uit bij een spot. 3. Park_time.cpp en header.
Contain the implementation details of Park_time, which is basically a record of
who parked at what spot and when. Uses a mix of ctime and chrono functions to do
most of the stuff, it's a mess. I will probably have to commit to Doing it one
way or the other to make it more comperhensible, especially for whoever will
make report functions.
4. Customer.cpp and header.
Contains the implementation of Customer. Customer represents a customer, and
saves park_time instances in itself. Not much to explain.
5. Park_spot.cpp and header.
It contians the implementation details of Park_spot, which represents it's
namesake.
6. Query.cpp and header.
Cointain functions that search the database and return objects(P_time, P_spot,
Customer) It is the least tested of the whole project, use with care.
Explanation of what members do of P_time, P_spot, Customer are in the respective
headers. Explanations of how the member functions work(Or how I intended for
them to work) are in the respective .cpp files. void Wait(int sec)
*/ */
void Wait(int sec) static vector<Park_spot> parking_spots = populate_spots();
/* // this queries the db for all the saved parking_spots and initializes them
a wait function where 1 sec represents 1 hour irl. static vector<Customer> park_customers;
*/
{
std::this_thread::sleep_for(seconds{sec});
}
using std::cout;
int main() { int main() {
// state of db:
SQLite::Database db = data::start_db(); // er zijn 10 parkspots, 5 met biketype en 5 met pickup type
// see implementation of update_db, save_db and delete_db of customer to see how queries and statements work // er is een customer met id 1(testcustomer) met password "password"
Customer sagar{"Sagar Winston Ramsaransing", Verhicle_type::medium, db}; while(true) {
sagar.update_db(db); cin.clear();
cout << "THIS WRKS"; interface(parking_spots);
// sagar.delete_db(db); /* cout<<"\nexit? Input 'y' or 'n'..";
char n;
cin >> n;
cin.clear();
if(n=='y'){
break;
}*/
}
} }
/*
Why is this not in query.cpp? Because somehow, it errors out when it's there.
The error message indicates it is a memory issue but I suspect it's a
concurrency issue. Do not move this.
*/
vector<Park_spot> populate_spots() {
vector<Park_spot> spots;
SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
while (query.executeStep()) {
int id = query.getColumn(0);
int taken = query.getColumn(1);
int cid = query.getColumn(2);
Vehicle_type vtype = Vehicle_type(int(query.getColumn(3)));
spots.push_back({id, taken, cid, vtype});
}
return spots;
}

5
newParkManne.cpp Normal file
View File

@ -0,0 +1,5 @@
#include <iostream>
void say_hello(){
std::cout << "Hello, from newParkManne!\n";
}

BIN
oldtest.db3 Normal file

Binary file not shown.

BIN
park Executable file

Binary file not shown.

View File

@ -1,10 +1,41 @@
use use
``` ```
g++ main.cpp Park_time.cpp Customer.cpp Park_spot.cpp -o test.exe cmake -G "MinGW Makefiles" -S ./ -B ./build/
``` mingw32-make
to build the project ```
to build the project.
# Parkmanne it will generate the .exe in /build/park.exe
## A stroll in the park Or click the build icon in vscode *shrugs*
Parkmanne aims to achieve provisionary effectiveness in the sector of parking. This problem had.
# Parkmanne
## A stroll in the park
######TO-DO List:
- [x] Admin login
- [ ] Billing report menu
- [ ] Report from a specific month i.e. january
- [ ] Edit option in menu
- [ ] Option to confirm edit after input
- [ ] Divide menu in sub menus
- [ ] Analytics of customer (e.g. # customers with 2-wheeler or list of customer and telephone numbers etc.)
This is a graph of how everything is connected.
If you need to add functionality that doesn't fall in any of these, and you're unsure of what to include, you can decide something like this:
Take my customer class for example.
It needs to be able to save to db, so it needs data.
It needs to modify and save park_time objects, so it needs those.
It needs to encrypt and decrypt passwords. BUT since data already includes encrypt, it doesn't have to be encrypted.
So customer includes those.
Another example is Parkspot.
It needs information about both customers and save to the database.
Since customer also includes data, i don't have to include it again.
Last example:
![header includes](graph.png)

BIN
test.db3

Binary file not shown.

View File

@ -1,5 +1,5 @@
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EQUALS = = EQUALS = =
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CMAKE_SOURCE_DIR = /home/massive/dev/Parkmanne CMAKE_SOURCE_DIR = /home/pyrostefan/Documents/Parkmanne/Parkmanne
# The top-level build directory on which CMake was run. # The top-level build directory on which CMake was run.
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all: cmake_check_build_system all: cmake_check_build_system
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depend: depend:
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src/Transaction.i: src/Transaction.cpp.i src/Transaction.i: src/Transaction.cpp.i
@ -336,7 +336,7 @@ src/Transaction.i: src/Transaction.cpp.i
# target to preprocess a source file # target to preprocess a source file
src/Transaction.cpp.i: src/Transaction.cpp.i:
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.PHONY : src/Transaction.cpp.i .PHONY : src/Transaction.cpp.i
src/Transaction.s: src/Transaction.cpp.s src/Transaction.s: src/Transaction.cpp.s
@ -345,7 +345,7 @@ src/Transaction.s: src/Transaction.cpp.s
# target to generate assembly for a file # target to generate assembly for a file
src/Transaction.cpp.s: src/Transaction.cpp.s:
cd /home/massive/dev/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/CMakeFiles/SQLiteCpp.dir/build.make thirdparty/SQLiteCpp/CMakeFiles/SQLiteCpp.dir/src/Transaction.cpp.s cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/CMakeFiles/SQLiteCpp.dir/build.make thirdparty/SQLiteCpp/CMakeFiles/SQLiteCpp.dir/src/Transaction.cpp.s
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# Help Target # Help Target
@ -391,6 +391,6 @@ help:
# No rule that depends on this can have commands that come from listfiles # No rule that depends on this can have commands that come from listfiles
# because they might be regenerated. # because they might be regenerated.
cmake_check_build_system: cmake_check_build_system:
cd /home/massive/dev/Parkmanne && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system .PHONY : cmake_check_build_system

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@ -1,4 +1,4 @@
# Install script for directory: /home/massive/dev/Parkmanne/thirdparty/SQLiteCpp # Install script for directory: /home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp
# Set the install prefix # Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX) if(NOT DEFINED CMAKE_INSTALL_PREFIX)
@ -29,7 +29,7 @@ endif()
# Install shared libraries without execute permission? # Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE) if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0") set(CMAKE_INSTALL_SO_NO_EXE "1")
endif() endif()
# Is this installation the result of a crosscompile? # Is this installation the result of a crosscompile?
@ -38,18 +38,18 @@ if(NOT DEFINED CMAKE_CROSSCOMPILING)
endif() endif()
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xlibrariesx" OR NOT CMAKE_INSTALL_COMPONENT) if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xlibrariesx" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/libSQLiteCpp.a") file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/libSQLiteCpp.a")
endif() endif()
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xheadersx" OR NOT CMAKE_INSTALL_COMPONENT) if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xheadersx" OR NOT CMAKE_INSTALL_COMPONENT)
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE DIRECTORY FILES "/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/include/" FILES_MATCHING REGEX ".*\\.(hpp|h)$") file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include" TYPE DIRECTORY FILES "/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/include/" FILES_MATCHING REGEX ".*\\.(hpp|h)$")
endif() endif()
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT) if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake") if(EXISTS "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake")
file(DIFFERENT EXPORT_FILE_CHANGED FILES file(DIFFERENT EXPORT_FILE_CHANGED FILES
"$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake" "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake"
"/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake") "/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake")
if(EXPORT_FILE_CHANGED) if(EXPORT_FILE_CHANGED)
file(GLOB OLD_CONFIG_FILES "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig-*.cmake") file(GLOB OLD_CONFIG_FILES "$ENV{DESTDIR}${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp/SQLiteCppConfig-*.cmake")
if(OLD_CONFIG_FILES) if(OLD_CONFIG_FILES)
@ -58,15 +58,15 @@ if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_
endif() endif()
endif() endif()
endif() endif()
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp" TYPE FILE FILES "/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake") file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp" TYPE FILE FILES "/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig.cmake")
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^()$") if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^()$")
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp" TYPE FILE FILES "/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig-noconfig.cmake") file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/SQLiteCpp" TYPE FILE FILES "/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/CMakeFiles/Export/lib/cmake/SQLiteCpp/SQLiteCppConfig-noconfig.cmake")
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endif() endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY) if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for each subdirectory. # Include the install script for each subdirectory.
include("/home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/sqlite3/cmake_install.cmake") include("/home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/sqlite3/cmake_install.cmake")
endif() endif()

View File

@ -1,5 +1,5 @@
# CMAKE generated file: DO NOT EDIT! # CMAKE generated file: DO NOT EDIT!
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# Default target executed when no arguments are given to make. # Default target executed when no arguments are given to make.
default_target: all default_target: all
@ -48,10 +48,10 @@ RM = /usr/bin/cmake -E remove -f
EQUALS = = EQUALS = =
# The top-level source directory on which CMake was run. # The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/massive/dev/Parkmanne CMAKE_SOURCE_DIR = /home/pyrostefan/Documents/Parkmanne/Parkmanne
# The top-level build directory on which CMake was run. # The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/massive/dev/Parkmanne CMAKE_BINARY_DIR = /home/pyrostefan/Documents/Parkmanne/Parkmanne
#============================================================================= #=============================================================================
# Targets provided globally by CMake. # Targets provided globally by CMake.
@ -70,8 +70,8 @@ install/strip/fast: preinstall/fast
# Special rule for the target edit_cache # Special rule for the target edit_cache
edit_cache: edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake cache editor..." @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "No interactive CMake dialog available..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) /usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
.PHONY : edit_cache .PHONY : edit_cache
# Special rule for the target edit_cache # Special rule for the target edit_cache
@ -82,7 +82,7 @@ edit_cache/fast: edit_cache
# Special rule for the target rebuild_cache # Special rule for the target rebuild_cache
rebuild_cache: rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..." @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) /usr/bin/cmake -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache .PHONY : rebuild_cache
# Special rule for the target rebuild_cache # Special rule for the target rebuild_cache
@ -126,14 +126,14 @@ install/fast: preinstall/fast
# The main all target # The main all target
all: cmake_check_build_system all: cmake_check_build_system
cd /home/massive/dev/Parkmanne && $(CMAKE_COMMAND) -E cmake_progress_start /home/massive/dev/Parkmanne/CMakeFiles /home/massive/dev/Parkmanne/thirdparty/SQLiteCpp/sqlite3/CMakeFiles/progress.marks cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(CMAKE_COMMAND) -E cmake_progress_start /home/pyrostefan/Documents/Parkmanne/Parkmanne/CMakeFiles /home/pyrostefan/Documents/Parkmanne/Parkmanne/thirdparty/SQLiteCpp/sqlite3/CMakeFiles/progress.marks
cd /home/massive/dev/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/all cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/massive/dev/Parkmanne/CMakeFiles 0 $(CMAKE_COMMAND) -E cmake_progress_start /home/pyrostefan/Documents/Parkmanne/Parkmanne/CMakeFiles 0
.PHONY : all .PHONY : all
# The main clean target # The main clean target
clean: clean:
cd /home/massive/dev/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/clean cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/clean
.PHONY : clean .PHONY : clean
# The main clean target # The main clean target
@ -143,22 +143,22 @@ clean/fast: clean
# Prepare targets for installation. # Prepare targets for installation.
preinstall: all preinstall: all
cd /home/massive/dev/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/preinstall cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/preinstall
.PHONY : preinstall .PHONY : preinstall
# Prepare targets for installation. # Prepare targets for installation.
preinstall/fast: preinstall/fast:
cd /home/massive/dev/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/preinstall cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/preinstall
.PHONY : preinstall/fast .PHONY : preinstall/fast
# clear depends # clear depends
depend: depend:
cd /home/massive/dev/Parkmanne && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1 cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend .PHONY : depend
# Convenience name for target. # Convenience name for target.
thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule: thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule:
cd /home/massive/dev/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f CMakeFiles/Makefile2 thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule
.PHONY : thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule .PHONY : thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule
# Convenience name for target. # Convenience name for target.
@ -168,7 +168,7 @@ sqlite3: thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/rule
# fast build rule for target. # fast build rule for target.
sqlite3/fast: sqlite3/fast:
cd /home/massive/dev/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build
.PHONY : sqlite3/fast .PHONY : sqlite3/fast
sqlite3.o: sqlite3.c.o sqlite3.o: sqlite3.c.o
@ -177,7 +177,7 @@ sqlite3.o: sqlite3.c.o
# target to build an object file # target to build an object file
sqlite3.c.o: sqlite3.c.o:
cd /home/massive/dev/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.o cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.o
.PHONY : sqlite3.c.o .PHONY : sqlite3.c.o
sqlite3.i: sqlite3.c.i sqlite3.i: sqlite3.c.i
@ -186,7 +186,7 @@ sqlite3.i: sqlite3.c.i
# target to preprocess a source file # target to preprocess a source file
sqlite3.c.i: sqlite3.c.i:
cd /home/massive/dev/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.i cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.i
.PHONY : sqlite3.c.i .PHONY : sqlite3.c.i
sqlite3.s: sqlite3.c.s sqlite3.s: sqlite3.c.s
@ -195,7 +195,7 @@ sqlite3.s: sqlite3.c.s
# target to generate assembly for a file # target to generate assembly for a file
sqlite3.c.s: sqlite3.c.s:
cd /home/massive/dev/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.s cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(MAKE) -f thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/build.make thirdparty/SQLiteCpp/sqlite3/CMakeFiles/sqlite3.dir/sqlite3.c.s
.PHONY : sqlite3.c.s .PHONY : sqlite3.c.s
# Help Target # Help Target
@ -225,6 +225,6 @@ help:
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# because they might be regenerated. # because they might be regenerated.
cmake_check_build_system: cmake_check_build_system:
cd /home/massive/dev/Parkmanne && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 cd /home/pyrostefan/Documents/Parkmanne/Parkmanne && $(CMAKE_COMMAND) -H$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system .PHONY : cmake_check_build_system

View File

@ -1,4 +1,4 @@
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# Set the install prefix # Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX) if(NOT DEFINED CMAKE_INSTALL_PREFIX)
@ -29,7 +29,7 @@ endif()
# Install shared libraries without execute permission? # Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE) if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0") set(CMAKE_INSTALL_SO_NO_EXE "1")
endif() endif()
# Is this installation the result of a crosscompile? # Is this installation the result of a crosscompile?