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2 Commits
f41ccf5257
...
e3451369e6
Author | SHA1 | Date | |
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e3451369e6 | ||
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99e509aa03 |
@ -1,5 +1,13 @@
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#include "headers/Park_time.h"
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#include "headers/Park_time.h"
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/*
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initializes everything, id is auto incremented from what's stored in the db.
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inmediately saves to db upon creation.
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Also, this weird syntax is called an initializer list, and is the preffered
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method of how to initialize members. It has a measurable performance increase
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because it uses move semantics instead of copy semantics.
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https://www.geeksforgeeks.org/when-do-we-use-initializer-list-in-c/
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*/
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Park_time::Park_time(int c_id, int s_id)
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Park_time::Park_time(int c_id, int s_id)
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: customer_id{c_id},
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: customer_id{c_id},
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spot_id{s_id},
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spot_id{s_id},
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@ -8,7 +16,9 @@ Park_time::Park_time(int c_id, int s_id)
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id{auto_increment_db() + 1} {
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id{auto_increment_db() + 1} {
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save_db();
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save_db();
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}
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}
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/*
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this one initializes with data from the database. should probably only be used in the query functions.
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*/
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Park_time::Park_time(int id_, int customer_id_, int spot_id_, int start_,
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Park_time::Park_time(int id_, int customer_id_, int spot_id_, int start_,
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int duration_)
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int duration_)
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: id{id_},
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: id{id_},
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@ -19,7 +29,12 @@ Park_time::Park_time(int id_, int customer_id_, int spot_id_, int start_,
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end = time_point<system_clock>(seconds(start_ + duration_));
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end = time_point<system_clock>(seconds(start_ + duration_));
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}
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}
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/*
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simple checking if customer is clocking out at the right spot.
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sets end(time of clocking out) and calculates the duration.
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updates the info in the database.
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*/
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void Park_time::clock_out(int c_id, int s_id) {
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void Park_time::clock_out(int c_id, int s_id) {
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if (c_id != customer_id) {
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if (c_id != customer_id) {
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@ -52,7 +67,8 @@ std::ostream& operator<<(std::ostream& os, const Park_time& pt) {
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os << "- - - - - - - - - - - - - - - - - - - -\n";
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os << "- - - - - - - - - - - - - - - - - - - -\n";
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return os;
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return os;
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}
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}
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// mostly a helper function to ease the conversion from timepoint to int
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// for storing in the db
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int Park_time::start_to_int() {
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int Park_time::start_to_int() {
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auto start_to_epoch = start.time_since_epoch();
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auto start_to_epoch = start.time_since_epoch();
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auto start_value = duration_cast<seconds>(start_to_epoch);
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auto start_value = duration_cast<seconds>(start_to_epoch);
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@ -64,6 +80,9 @@ int Park_time::start_to_int() {
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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void Park_time::save_db() {
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void Park_time::save_db() {
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/*
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this creates a sql statement and then executes it
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*/
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string statement{"insert into Park_time values ( , , , , , );"};
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string statement{"insert into Park_time values ( , , , , , );"};
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statement.insert(41, "NULL");
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statement.insert(41, "NULL");
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statement.insert(39, "NULL");
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statement.insert(39, "NULL");
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@ -75,7 +94,7 @@ void Park_time::save_db() {
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data::db.exec(statement);
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data::db.exec(statement);
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transaction.commit();
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transaction.commit();
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}
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}
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// same as above
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void Park_time::update_db() {
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void Park_time::update_db() {
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string statement =
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string statement =
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"UPDATE Park_time SET end = , duration = where id = '';";
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"UPDATE Park_time SET end = , duration = where id = '';";
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24
Query.cpp
24
Query.cpp
@ -78,8 +78,10 @@ Customer query_customer_with_id(int id) {
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// -------------- paroking spots
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// -------------- paroking spots
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// vector<Park_spot> query_all_parking_spots() {
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// vector<Park_spot> spots;
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// vector<Park_spot> populate_spots(){
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// vector<Park_spot> spots;
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// SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
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// SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
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// // query.bind(1, 2);
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// // query.bind(1, 2);
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// while (query.executeStep()) {
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// while (query.executeStep()) {
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@ -90,20 +92,4 @@ Customer query_customer_with_id(int id) {
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// spots.push_back({id, taken, cid});
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// spots.push_back({id, taken, cid});
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// }
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// }
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// return spots;
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// return spots;
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// }
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// }
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vector<Park_spot> populate_spots(){
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vector<Park_spot> spots;
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SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
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// query.bind(1, 2);
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while (query.executeStep()) {
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int id = query.getColumn(0);
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int taken = query.getColumn(1);
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int cid = query.getColumn(2);
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// park_customers.push_back(query_customer_with_id(cid));
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spots.push_back({id, taken, cid});
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}
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return spots;
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}
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12
data.cpp
12
data.cpp
@ -3,15 +3,25 @@
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namespace data {
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namespace data {
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SQLite::Database start_db() {
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SQLite::Database start_db() {
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/*
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Opens the database, creates it if it can't find the file.
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*/
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SQLite::Database db("test.db3",
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SQLite::Database db("test.db3",
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SQLite::OPEN_READWRITE | SQLite::OPEN_CREATE);
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SQLite::OPEN_READWRITE | SQLite::OPEN_CREATE);
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while (sodium_init() < 0) {
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while (sodium_init() < 0) {
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std::cout << "SODIUM NOT WORKING";
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std::cout << "SODIUM NOT WORKING";
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/*
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This shouldn't be here, really, but I can't think of a better place
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where it runs at least once. This seeds the random generator needed for
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salts and other stuff, and needs to be run at least once when working
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with any libsodium function.
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*/
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}
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}
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//sql syntax is surprisingly readable.
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db.exec(
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db.exec(
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"create table if not exists Customer (id integer primary key, name "
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"create table if not exists Customer (id integer primary key, name "
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"text, password text, verhicle int)");
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"text, password text, verhicle int)");
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// getting errors when using bool, so i used an int instead.
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db.exec(
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db.exec(
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"create table if not exists Park_spot (id integer primary key, taken "
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"create table if not exists Park_spot (id integer primary key, taken "
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"int, customer_id int)");
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"int, customer_id int)");
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10
encrypt.cpp
10
encrypt.cpp
@ -1,16 +1,19 @@
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#include "headers/encrypt.h"
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#include "headers/encrypt.h"
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string hash_password(string password) {
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string hash_password(string password) {
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/*
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/*
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Passing strings and converting to char* because I do not want to be forced
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Passing strings and converting to char* because I do not want to be forced
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to use char * whenever I want to call the function. Low level stuff in the
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to use char * whenever I want to call the function. Low level stuff in the
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function, the least possible low level stuff outside.
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function, the least possible low level stuff outside.
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This uses the password hashing algorithm Argon2 implemented by libsodium.
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DO NOT MODIFY memory_limit and cpu_limit after you add customers to the db.
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When you do that, the hashed passwords can't be decrypted, and that would be
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BAD
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*/
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*/
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const char* password_ = password.c_str();
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const char* password_ = password.c_str();
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char hashed_password_[crypto_pwhash_STRBYTES];
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char hashed_password_[crypto_pwhash_STRBYTES];
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int memory_limit = 3.2e+7; // 3.2e7 = 32e6 = 32 mb
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int memory_limit = 3.2e+7; // 3.2e7 = 32e6 = 32 mb
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int cpu_limit = 1; // this is n_threads
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int cpu_limit = 1; // this is n_threads
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int result = crypto_pwhash_str(hashed_password_,
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int result = crypto_pwhash_str(hashed_password_,
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password_,
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password_,
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@ -23,6 +26,9 @@ string hash_password(string password) {
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}
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}
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bool verify_password(string hashed_password, string unhashed_password) {
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bool verify_password(string hashed_password, string unhashed_password) {
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/*
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this verifies the password. It's encryption magic and don't question it.
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*/
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const char* password_ = unhashed_password.c_str();
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const char* password_ = unhashed_password.c_str();
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const char* hashed_password_ = hashed_password.c_str();
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const char* hashed_password_ = hashed_password.c_str();
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@ -9,17 +9,29 @@
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using std::vector;
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using std::vector;
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// will make it easy to represent it in the database while making it easy to use
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/*
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// while programming
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enum classes make it easy to represent categories.
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So you can use something like Verhicle_type::car instead of 2. but under the
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hood, it's still an int. This is here so you won't have to have global variables
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for these categories, or worse, use magic numbers in the code.
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*/
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enum class Verhicle_type { bike = 1, small_car = 2, suv = 3, pickup = 4 };
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enum class Verhicle_type { bike = 1, small_car = 2, suv = 3, pickup = 4 };
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/*
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/*
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card code is een randomly generated string moeten zijn, die je bv. op een nfc
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Customer constructors do the same stuff as all the other constructors.
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card zou opslaan en zo zou authenticaten bij je parking spot. We kunnen dit ipv
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clock_in and out create and modify park_time objects and store them to
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of samen met een password gebruiken. clock in en out creeert en compleet een
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park_instances. Technically, now that we have a working db, we don't need it.
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park_time object. Voegt het toe aan een vector.
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TODO: fix this.
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*/
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gen_monthly just prints out all the park_time objects in park_instances.
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It should (and can safely) be removed, but it's here as a quick example of
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report generation It has no logic to speak of that only generates report of
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ptime objects of this month.
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TODO: remove when have seperate report generation functions.
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save, update, delete and auto increment are the same as in park_time.
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*/
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class Customer {
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class Customer {
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public:
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public:
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@ -27,9 +39,7 @@ class Customer {
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string name;
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string name;
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string password;
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string password;
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Customer(string name_, string password_, Verhicle_type verhicle_);
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Customer(string name_, string password_, Verhicle_type verhicle_);
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Customer(int id_, string name_, // needed to construct from db
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Customer(int id_, string name_, string password_, Verhicle_type verhicle_,
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string password_,
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Verhicle_type verhicle_, // TODO: how init. p_time instances?
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vector<Park_time> instances);
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vector<Park_time> instances);
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void clock_in(int s_id);
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void clock_in(int s_id);
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void clock_out(int s_id);
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void clock_out(int s_id);
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@ -37,7 +47,7 @@ class Customer {
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void update_db();
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void update_db();
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void delete_db();
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void delete_db();
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void gen_monthly(); // remove, make it a function in data
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void gen_monthly();
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Verhicle_type verhicle;
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Verhicle_type verhicle;
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private:
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private:
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@ -46,5 +56,4 @@ class Customer {
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int auto_increment_db();
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int auto_increment_db();
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};
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};
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#endif // CUSTOMER_H
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#endif // CUSTOMER_H
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@ -17,6 +17,28 @@ using std::to_string;
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Record of who parked at what park_spot and at what time.
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Record of who parked at what park_spot and at what time.
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public interface-------------------------------------------
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The constructors. one for creating new customers, the other one used by the
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query functions to construct the object from information stored in the database.
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clock_out is the function that gets called from customer.clock_out().
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It verifies that the customer is clocking out at the correct parkspot, and saves
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the current time of clocking out in end. It also calculates duration so it
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doesn't have to be calculated more than once.
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operator<< is << overload, can(should) be used for report generation.
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// implementation stuff------------------------
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start and end are time points representing when someone clocks in and out. they're from the chrono namespace.
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save and update save and update info in the database.
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auto_increment pulls the highest id stored in the db, to be used in the constructor.
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start_to_int() is used to convert the start timepoint to an integer that can be saved in the database
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SQL datetime and chrono datetime don't seem the most compatible.
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*/
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*/
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|
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class Park_time {
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class Park_time {
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@ -4,17 +4,57 @@
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|
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#include "Park_spot.h"
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#include "Park_spot.h"
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|
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#include <array>
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/*these are the functions that search the database and create objects from it.
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|
|
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query_parktimes_for_customer searches for the parktimes that are needed in
|
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customer initialisaiton. generally, i see no use outside of that.
|
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|
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query_customer_with_name searches for customer data by name.
|
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|
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query_customer_with_id does what the above does, but with id.
|
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|
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|
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populate_spots is used to query for all the park_spots and return them as
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objects.
|
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|
|
||||||
|
The design desision to use vector<T> instead of <T> is for the following
|
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|
reasons:
|
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|
|
||||||
|
1. some of these can potentially return more than one object. For example, 2
|
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customers who have the same name.
|
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|
|
||||||
|
2. I have no clue how many of you have done error handling in c++
|
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|
(try/catch/finally).
|
||||||
|
Ya boi is nice and doesn't want to bombard you with more new concepts than needed.
|
||||||
|
so now you'd do
|
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|
|
||||||
|
vector<Customer> test = query_customer_with_name("Testman");
|
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|
|
||||||
|
if (!test.size()) {print no customers found, do stuff}
|
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|
else if (test.size() > 1) { do stuff to get the right one if you only need one
|
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|
}
|
||||||
|
|
||||||
|
instead of
|
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|
try {
|
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|
customer test = query_customer_with_name("Testman");
|
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|
}
|
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catch(someException.probablycalled_not_found) {do_Stuff};
|
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catch(...) {
|
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|
do stuff
|
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|
}
|
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|
finally{
|
||||||
|
do more stuff
|
||||||
|
}
|
||||||
|
|
||||||
|
3. Ya boi needs to brush up on how to create custom exceptions class, and it will complicate code furhter.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
vector<Park_time> query_parktimes_for_customer(int cid);
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vector<Park_time> query_parktimes_for_customer(int cid);
|
||||||
|
|
||||||
vector<Customer> query_customer_with_name(string name);
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vector<Customer> query_customer_with_name(string name);
|
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Customer query_customer_with_id(int id);
|
Customer query_customer_with_id(int id);
|
||||||
|
|
||||||
// vector<Park_spot> query_all_parking_spots(); // used for initializing the parking spots at start of the program
|
|
||||||
vector<Park_spot> populate_spots();
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vector<Park_spot> populate_spots();
|
||||||
|
|
||||||
|
|
||||||
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|
||||||
|
|
||||||
#endif // CUSTOMER_H
|
#endif // CUSTOMER_H
|
@ -5,8 +5,13 @@
|
|||||||
#include "encrypt.h"
|
#include "encrypt.h"
|
||||||
|
|
||||||
namespace data {
|
namespace data {
|
||||||
SQLite::Database start_db();
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
start_db is the function that opens the database, and
|
||||||
|
if the necesary tables are not there, creates them.
|
||||||
|
db is the database, and is static to avoid multiple redefinition errors.
|
||||||
|
*/
|
||||||
|
SQLite::Database start_db();
|
||||||
static SQLite::Database db = start_db();
|
static SQLite::Database db = start_db();
|
||||||
|
|
||||||
} // namespace data
|
} // namespace data
|
||||||
|
@ -2,12 +2,20 @@
|
|||||||
#define ENCRYPT_H
|
#define ENCRYPT_H
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <sodium.h>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
#include <sodium.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
using std::string;
|
using std::string;
|
||||||
|
/*
|
||||||
|
hash_password takes the password, and encrypts it. This needs to be done,
|
||||||
|
because storing passwords in plaintext is BAD!
|
||||||
|
|
||||||
|
verify_password takes in a password and the hashed password, and then does magic encryption stuff(no, not
|
||||||
|
really. It basically hashes the password with the same salt and other
|
||||||
|
parameters) and to see if the password stored and the given password match.
|
||||||
|
*/
|
||||||
|
|
||||||
string hash_password(string password);
|
string hash_password(string password);
|
||||||
bool verify_password(string hashed_password, string unhashed_password);
|
bool verify_password(string hashed_password, string unhashed_password);
|
||||||
|
108
main.cpp
108
main.cpp
@ -1,65 +1,103 @@
|
|||||||
#include "headers/Query.h"
|
#include "headers/Query.h"
|
||||||
|
|
||||||
#include <chrono>
|
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Code strucure like this:
|
Code structure is like this:
|
||||||
class declarations zijn in /headers/class_naam.h, en definitions van de member
|
1. encrypt.cpp en /header/encrypt.h contain functions to hash passwords and
|
||||||
functs in /class_naam.cpp elke klas in zn eigen file omdat ik incomplete class
|
verify passwords
|
||||||
declarations wilt tegengaan, omdat ik ze niet goed begrijp. En header/source
|
|
||||||
split om multiple definition errors tegen te gaan.
|
|
||||||
|
|
||||||
Park_spot representeert een parkeermeter bij elke parkeer spot.
|
2. data.cpp and /header/data.h contain the code to start up the database.
|
||||||
Een customer is een customer.
|
Originally, they were supposed to contain all the functions to save to the
|
||||||
Park time is een object die reffereert naar parkspot en customer, basically een
|
database and query from the database. I had trouble doing that, (cyclical
|
||||||
record die zegt dat een customer voor x tijd geparkeert heeft bij spot x, enz.
|
includes) and some other issues. the other issues are gone due to the latest
|
||||||
|
refactor, but to make it like my original plan is going to take a few hours, and
|
||||||
|
I have done too much already to want to do more work unless needed.
|
||||||
|
The functions to save to a database have been integrated in the classes
|
||||||
|
themself, and unless issues arrise from that I'm not changing that. Functions to
|
||||||
|
get objects from the database are in Query.cpp en header.
|
||||||
|
|
||||||
De client clockt in en uit bij een spot.
|
3. Park_time.cpp en header.
|
||||||
|
Contain the implementation details of Park_time, which is basically a record of
|
||||||
|
who parked at what spot and when. Uses a mix of ctime and chrono functions to do
|
||||||
|
most of the stuff, it's a mess. I will probably have to commit to Doing it one
|
||||||
|
way or the other to make it more comperhensible, especially for whoever will
|
||||||
|
make report functions.
|
||||||
|
|
||||||
|
4. Customer.cpp and header.
|
||||||
|
Contains the implementation of Customer. Customer represents a customer, and
|
||||||
|
saves park_time instances in itself. Not much to explain.
|
||||||
|
|
||||||
|
5. Park_spot.cpp and header.
|
||||||
|
It contians the implementation details of Park_spot, which represents it's
|
||||||
|
namesake.
|
||||||
|
|
||||||
|
6. Query.cpp and header.
|
||||||
|
Cointain functions that search the database and return objects(P_time, P_spot,
|
||||||
|
Customer) It is the least tested of the whole project, use with care.
|
||||||
|
|
||||||
|
Explanation of what members do of P_time, P_spot, Customer are in the respective
|
||||||
|
headers. Explanations of how the member functions work(Or how I intended for
|
||||||
|
them to work) are in the respective .cpp files. void Wait(int sec)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void Wait(int sec)
|
void Wait(int sec)
|
||||||
/*
|
|
||||||
a wait function where 1 sec represents 1 hour irl.
|
|
||||||
*/
|
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
|
a wait function where 1 sec represents 1 hour irl. It has been used for testing
|
||||||
|
purposes mostly.
|
||||||
|
TODO: Needs to be removed at completion of project, or seperated in a test
|
||||||
|
cpp/header
|
||||||
|
*/
|
||||||
std::this_thread::sleep_for(seconds{sec});
|
std::this_thread::sleep_for(seconds{sec});
|
||||||
}
|
}
|
||||||
|
|
||||||
static vector<Park_spot> parking_spots = populate_spots(); // to save the parking spots in memory
|
static vector<Park_spot> parking_spots = populate_spots();
|
||||||
static vector<Customer> park_customers; // save the customers that are parked in here
|
// this queries the db for all the saved parking_spots and initializes them
|
||||||
|
|
||||||
|
static vector<Customer> park_customers;
|
||||||
|
/*
|
||||||
|
This was meant for an older implementation. park_time objects used to store
|
||||||
|
pointers to customers and in order to not get dangling pointers(dangerous!) I
|
||||||
|
had to have a way to store the customers the pointer pointed to so they didn't
|
||||||
|
get destroyed prematurely(I could've used the lower-level, more dangerous new,
|
||||||
|
or worse, malloc, but that's ugly).
|
||||||
|
For now, it's just here in case you want an easy way to store customers.
|
||||||
|
*/
|
||||||
|
|
||||||
int main() {
|
int main() {
|
||||||
Customer sagar = query_customer_with_name("stefan udit")[0];
|
Customer sagar = query_customer_with_name("stefan udit")[0];
|
||||||
Customer sagar1 = query_customer_with_id(2);
|
Customer sagar1 = query_customer_with_id(2);
|
||||||
cout << sagar.id << "," << sagar.name << "," << sagar.password<< "\n";
|
cout << sagar.id << "," << sagar.name << "," << sagar.password << "\n";
|
||||||
cout << sagar1.id << "," << sagar1.name << "," << sagar1.password;
|
cout << sagar1.id << "," << sagar1.name << "," << sagar1.password;
|
||||||
cout << parking_spots.size();
|
cout << parking_spots.size();
|
||||||
|
|
||||||
for (auto i : parking_spots){
|
for (auto i : parking_spots) {
|
||||||
cout << "\n" << i.id << "," << i.parked_customer;
|
cout << "\n" << i.id << "," << i.parked_customer;
|
||||||
}
|
}
|
||||||
|
|
||||||
populate_spots();
|
populate_spots();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Why is this not in query.cpp? Because somehow, it errors out when it's there.
|
||||||
|
The error message indicates it is a memory issue but I suspect it's a
|
||||||
// vector<Park_spot> populate_spots(){
|
concurrency issue. Do not move this.
|
||||||
// vector<Park_spot> spots;
|
*/
|
||||||
// SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
|
vector<Park_spot> populate_spots() {
|
||||||
// // query.bind(1, 2);
|
vector<Park_spot> spots;
|
||||||
// while (query.executeStep()) {
|
SQLite::Statement query(data::db, "SELECT * FROM Park_spot WHERE id > 0;");
|
||||||
// int id = query.getColumn(0);
|
// query.bind(1, 2);
|
||||||
// int taken = query.getColumn(1);
|
while (query.executeStep()) {
|
||||||
// int cid = query.getColumn(2);
|
int id = query.getColumn(0);
|
||||||
// // park_customers.push_back(query_customer_with_id(cid));
|
int taken = query.getColumn(1);
|
||||||
// spots.push_back({id, taken, cid});
|
int cid = query.getColumn(2);
|
||||||
// }
|
// park_customers.push_back(query_customer_with_id(cid));
|
||||||
// return spots;
|
spots.push_back({id, taken, cid});
|
||||||
// }
|
}
|
||||||
|
return spots;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user