56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#include <sqlite3.h>
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#include <string>
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#include <iostream>
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namespace db
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{
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static int callback(void *NotUsed, int argc, char **argv, char **azColName);
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sqlite3* db;
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char* error_message;
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void open_db(sqlite3* db_){
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int success = sqlite3_open("sqlite.db", &db);
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if (!success) {
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std::cout << "Can't open database: "<<sqlite3_errmsg(db)<<"\n";
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}
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}
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// stupid lib
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void initialize_db(sqlite3* db_){
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// ugh, sqlite3_exec doesn't accept const strings, so i have to use const char*
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const char* customer_table = "create table Customer (id int, name varchar(50), card_code varchar(20), verhicle int)";
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const char* parkspot_table = "create table Park_spot (id int, taken boolean, customer_id int)";
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const char* parktime_table = "create table Park_time (id int, customer_id int, spot_id int, start real, end real, duration real)";
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int success;
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success = sqlite3_exec(db_, customer_table, callback, 0, &error_message);
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if( success!=SQLITE_OK )
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{
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std::cout<<"SQL error: "<<sqlite3_errmsg(db)<<"\n";
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sqlite3_free(error_message);
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return; // TODO: error handling instead of just logging
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}
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success = sqlite3_exec(db_, parkspot_table, callback, 0, &error_message);
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if( success!=SQLITE_OK )
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{
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std::cout<<"SQL error: "<<sqlite3_errmsg(db)<<"\n";
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sqlite3_free(error_message);
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return; // TODO: error handling instead of just logging
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}
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success = sqlite3_exec(db_, parktime_table, callback, 0, &error_message);
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if( success!=SQLITE_OK )
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{
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std::cout<<"SQL error: "<<sqlite3_errmsg(db)<<"\n";
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sqlite3_free(error_message);
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return; // TODO: error handling instead of just logging
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}
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}
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} |